I'm getting a taste of Guild Wars again, thanks to a friend who lent me an account, after over three years since the Open Beta Weekend given to us in 2004. It was lots of fun back then, and I particularly loved the skill and class system, and the fact that the fields were private. That meant no threat of kill-stealers or looters, or otherwise annoying people during your hunting sessions.
Guild Wars has changed a lot since then. I can't even enumerate them, or even consider them the same game. I mean, the classes are still the same except for expansion classes, but there's a lot of new skills, new changes to skills, etc.
During Open Beta Weekend the only thing we had was a lot of hunting in the fields, and a little bit of the interesting item system. Those things are still existent now, but Guild Wars suddenly became a game focused on exactly what its title calls for: guild wars. It's supposedly a great PVP game (I haven't tried yet, but from all reports, this game was built for team-based PVP). The game places great focus and importance on support classes. In fact, there are more support builds than standard killer builds. From reading up on skills, builds, and strategies, it's all about teamwork and supporting each other.
Which makes Guild Wars awesome. I'm considering buying my own account, but that'll cost me quite a large sum. Maybe in the future. :) For now, I'll try to satisfy myself with borrowing the account.
ラベル: Guild Wars, MMO, MMORPG, online game