Takuya

Takuya Reyes
Jesus Zone
Born: 12.05.1983


Hobbies and Interests:
B-boying, languages, PC Games, Sports, Music, Art, Dance, Ez2Dj, Pump it Up, Japan


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x Mikko
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x Jess


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Copyright Ó Takuya 2005
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Bootfighter XP SP-2 (機動戦士ウィンダムXP SP-2)
4/22/2008 04:09:00 午後

A free Gundam clone game has come out, and it's pretty cool, especially for a free game. They call it 機動戦士ウィンダムXP SP-2, or Bootfighter XP SP-2 (English translation name; not literal translation of course) Have some screenshots for fun.You can make your own custom pilots, complete with voices (if you want), which I did, as you can see. It's quite entertaining, though a little complicated to begin. But once you get the hang of it it's really straightforward and you might be compelled to make even more pilots.


This here's a screenshot I took at the beginning of team battle. I didn't take any screenshots during the fight, though I might take an action shot soon enough. It's rather chaotic, and one of the main things you should be thinking of is survival and taking the enemy out. If you get teamed up on by 2 or more Windoms, you're toast.

By the way, I have no idea why the translation has it as Windom rather than Windam (Windam being probably a better juncture of Windows and Gundam). The game itself was produced by a Japanese guy apparently known as YSK, and was translated by Mirror Moon.

The game is clearly addictive, reminiscent of Virtua On and other such similar games. Online multiplayer is supposedly fun, though we haven't yet figured out how to set up the server when behind routers. Yes yes, we know it has to do with port forwarding. I've done it with other games already before, but for some reason it doesn't work with this game.

It's still in its early stages and is still undergoing development and improvement. There's a few bugs and a few annoying things that weren't supposed to be that way, such as autotargetting that you can't turn off, forcing your suit to always face your enemy, making it somewhat difficult to navigate, and causes the game to go nuts when your opponent is directly below or above you. It needs more stages and probably more suits (some people are suggesting a custom Windom creation tool, though I'm not sure that'll ever happen).

My personal suggestion would be to fix the targetting system first. I want to stay locked on to a particular opponent but that doesn't necessarily mean I have to always face them and mess up my maneuvering. I'd like to be able to move around the field normally whether I'm locked on or not, so that the forward movement doesn't necessarily mean "go towards enemy", and the sideways strafe movement doesn't necessarily mean "circle around enemy".

Another thing that I think would make it cool would be first-person view change option. Quite honestly I prefer playing games like this in first-person. And it'd be cool to see you extend your gun before firing, and feeling the vibrations of every projectile you send forth. This may be a long shot for the project, but it's something I'd definitely like to see.

Also, an improvement on the radar system might be good too. It's not bad now but it could be so much better. I want it to look like the radars you would see on any Gundam show. If possible, using actual blips rather than static dots.

Finally (for now), I'd like to see an improvement with the names and pilot portraits with draw distance. Name and pilot portrait are being shown even if you're ridiculously far (as you can see in my second screenshot above). This also increases lag a bit especially when it comes to large scale battles such as Blitz Tactics and Team. We don't need to know who's piloting that Windom more than 2 km away, thank you. They can't shoot us either anyway. We can't even target each other.

All in all it's a great game. I can't wait to see it get developed further.

- edit: My friend Mikko informed me on a few things:
Windam wasn't used apparently because of copyright reasons, because there already was a Windam in the original Gundam.

Auto-target can be turned off by holding the switch target button.

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