These days I don't have enough interest in playing MMORPGs. I've been exposed to more thrilling games where you get action instantly (Dynasty Warriors 4 Hyper in particular). That's why even potentially good MMORPGs seem so bland to me. Most MMORPGs force you to work your way up through the low levels, facing really easy enemies, barely doing anything, with no exciting skills or items yet to keep you playing. Or rather, they keep you playing by the idea that at higher levels, you will eventually get the cool skills and/or items.
Additionally, most MMORPGs these days are very limiting. A good example is Rappelz. The game is awesome. Good system, good stability, good graphics. Even if it lacks in character customization, the gameplay is pretty good. However, the game forces to use particular builds/weapons for your class. Like if you're a melee build Gaia Fighter, you need to use 2h axes or dual axes. I mean, it's possible to equip other weapons, but all their skills point to axes, to the point of the other weapons being a bad idea.
In which case, I'm annoyed. I want to play a game where I can build my character the way I want to. I want to use any weapon I want, and the effectiveness of the weapon is dependent on the way you use it (or in game terms, skills). Just like in real life. The only game that came close to that was Granado Espada. And even then it's still a little limiting, because some characters are not allowed to wear some weapons. For example, I wanted my healer to be a battle healer. Why do you have to be unarmed to use a healing spell? If you were using bandages, I'd understand, but it's just a spell. By all logic, you should be able to wear a wand or staff or something. Class-based weapons aren't really that good an idea. I mean, in real life there are archers that are also good swordsmen. In the real world (especially in ancient Japan, China and Europe), being a warrior meant that you knew how to use all military weapons. That includes swords, spears and bows. That sort of thing.
Now that I think of it, another game pretty much got that concept down. It's an old game called Ultima Online. Yeah you could use any weapon you wanted. Though it wasn't very flashy, and there weren't any weapon-based "skills" to speak of (all the skills you had for fighting were passive).
Now... if only a modern MMORPG would come up with the same idea, giving us true freedom to choose and create our own characters.
ラベル: MMO, MMORPG, online game